Here are some of the props from the exterior like we talked about. Let me know what y'all think
~Terry
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGy8kReZaI/AAAAAAAAAK0/kIfzzM-qUFk/s320/Signs.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGy8kReZbI/AAAAAAAAAK8/gBtzZsTH9EU/s320/Signs2.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGy8kReZcI/AAAAAAAAALE/ute7bWnLMCQ/s320/Signs3.jpg)
![](http://1.bp.blogspot.com/_UiC5QPzEDLE/RsGy80ReZdI/AAAAAAAAALM/E-fDtWI0ay8/s320/Signs4.jpg)
![](http://1.bp.blogspot.com/_UiC5QPzEDLE/RsGy80ReZeI/AAAAAAAAALU/y1eAQqoq1hY/s320/TSU_005.jpg)
![](http://3.bp.blogspot.com/_UiC5QPzEDLE/RsGzCUReZfI/AAAAAAAAALc/ZqfX76kM4Cs/s320/TSU_006.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGzCkReZgI/AAAAAAAAALk/8UhhALEgbIQ/s320/TSU_007.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGzCkReZhI/AAAAAAAAALs/qJLPZ-ETf38/s320/TSU_008.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsGzCkReZiI/AAAAAAAAAL0/4OMzOto6DkE/s320/TSU_009.jpg)
*UPDATE*
Still working on the table/bench. The holes need to be darker, but I will continue to update this
![](http://3.bp.blogspot.com/_UiC5QPzEDLE/RsQeGHsc1ZI/AAAAAAAAAMM/6R-rHEX6FEg/s320/1.jpg)
![](http://3.bp.blogspot.com/_UiC5QPzEDLE/RsQeGHsc1aI/AAAAAAAAAMU/RvxKc_z5vss/s320/2.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsQeGXsc1bI/AAAAAAAAAMc/26N8D_ST2U0/s320/3.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsQeGXsc1cI/AAAAAAAAAMk/5-F78-WfUHc/s320/4.jpg)
![](http://4.bp.blogspot.com/_UiC5QPzEDLE/RsQeGXsc1dI/AAAAAAAAAMs/vsO4khb7d_0/s320/5.jpg)
Features the work-in-progress for Titan Racers: a video game being created for the XBox 360 in celebration of our school's 50th year anniversary.
2 comments:
nice =) . i think the only suggestion i can think of is to run a light noise filter on the signs. looking good though ^_^ .
Can do.
Actually, the textures are a bit subtle but ya, I'll go ahead and do that
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